![]() At character creation, you'll select three of the four base skills: fighting, magic, harvesting, and crafting. When you've gained enough experience, you'll get points in that skill that can be used to improve existing abilities, gain new abilities, and more. When you kill a monster or craft an object or forage for materials, you'll gain experience in that area. ![]() Want to be the toughest wizard on the block? Start casting those spells. Want to be a master forager? Then get out there and forage. Instead, the skills you use the most are the ones you improve in. You're not limited to being only a fighter or a wizard or whatever label the game wishes to create. Instead, Ryzom uses a skill-based character creation system. You'll notice that character creation doesn't involve adding points to ability scores such as strength or intelligence or selecting a class. Rarely will you look just like someone else of your race and sex. Not only can you change your hair and eye color, but you can adjust the height and width of your nose, eyes, mouth, chin, and more. Body type and facial features uses a slider system that gives you a near infinite variety of choices. You start by selecting one of four races (three are currently available in the open beta), then you select your sex, body type, facial features, and your base skills. Not just the one currently from each Sage that newbies to mid-level players do.The mysterious prime root, deep inside the planet. The rewards can be thought about and debated, and negotiated properly, but the point is to get another mission from each Sage that the MASTERS can do and be entertained and rewarded approprately. A few sup craftable mats would make it interesting, but this is negotialble, the rewards can be different for each regions sage. to be done solo!Īnother reward might be to reward supreme mats, maybe as you complete parts of the mission you can get 5 sup zun, or maybe sup kinrey parts, or another mat. But they should be good ones! And, the missions should be hard. Reward an amp (a masters amp!), a good piece of armor, (a masters armor), or a Masters sword. So I say, make the master mission the same. ![]() Thank you Bitttymacod, you explained exactly what I meant for the current sage missions (#1).įor #'s 2 and 3, ok, so maybe not get NCP armor, but I was thinking that just like the current sage missions have you run back and forth, back and forth, from city to city and you get rewarded an amp, or a boot, or a sword as you complete parts of the mission. Would be very nice to see solo missions for high level players and mid players, also party missions for everyone ( including F2P ).īecause well actualy, almost all nations quests that exist in Ryzom can be done in F2P. Wich is certainly avoided in mainland, because no content for high levels players, you can basicaly do everything by yourself. Nothing wrong with this too, since Ryzom on Silan push you to play in party, and not by yourself. High level missions, can also be available to low level players, but they will need a party to do it. So there is clearly nothing wrong to give missions allowed to subscribed account only ( or end game content users ). It mean to test the game, enjoy it and then you choose to support it ( or not ).īut if you do in exchange the game give you access to "theoricaly" more content. To answer also, the choice F2P isn't a friendly option because WG love you. The current sage missions are annoyingly fun and if the rewards were worth it, then more might do them.Įdited 2 times | Last edited by Naema (4 года назад) And did I say each mission should be HARD? :D (Or maybe not Armor pieces, but crystals and parts you need to make it?)Īll missions should only be allowed to do solo.Īdding the missions and rewards should be very easy to do. Perhaps a mission that can be done again and again for multiple pieces of armor that randomly changes each time you take it. Similar to the current ones, BUT, very much and i mean very much harder for MASTERS! And give them rewards along the way that befit the effort.ģ make another sage mission given by the Sages that perhaps gives NCP marauder armor after a very very hard time also. make another sage mission for each land given by the Sages. currently, by the time you can do them efficiently the prizes are too low for your level. ![]() Fix the current sage missions so that the rewards are worth doing them. Ok, after thinking of it a bit I have a suggestion for the Sage missions:ġ.
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